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Revision as of 09:15, 28 March 2025 by Phentos (talk | contribs) (wonder how long this copy paste leftover has been here....)
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C4
“Highly destructive deployable explosive that can be remotely detonated”
Profile
BuildHeavy
Type Offensive
Price 600
Stats
Cooldown30s
Ammo1
Technical
Damage155
Damage Radius6.5m
Priming Time1.9s
Max Deployed2
Health25


The C4 is a Heavy class mounted gadget which, when remotely detonated, creates an explosion that deals high damage and breaches structures.

Usage

The C4 can be selected as one of three gadgets of any Heavy build loadout.

The primary trigger can be used to toss the gadget a small distance. It will attach to the first surface it contacts.

Once the gadget is armed, the user can use the gadget's secondary trigger to detonate the explosive remotely, from any place at any time.

The gadget can also be retrieved to restore a charge, by interacting with it for a few moments while looking at it from up close.

Controls PC PS XBox Key
Equip C4
234
L1
LB
Gadget
Toss (Tap)
 
R2
RT
Primary fire
Detonate (Tap)
 
L2
LT
Secondary fire
Retrieve deployed C4 (Hold)
E
 
Y
Interact

Stats

Effects

The C4 can be deployed with a small throw to attach it to a nearby surface. The gadget will arm itself after a few moments. From this point on, it can be remotely detonated, causing it to explode. The explosion deals high damage to opponents in a large area and major damage to the surrounding structure, effectively creating a large hole.

If an opponent destroys the gadget, they become the user instead, meaning any damage it deals is attributed to them.

Properties

Gadget

Tossed — Can be thrown out a short distance, after which it attaches to the first surface it hits.

Single Charge — Can be used once, then recharges automatically over the cooldown time.

Retrievable — Can be picked up after being deployed to restore a charge.

Remote Controlled — Comes with a remote to trigger all deployed C4s from any distance.

Deployment Limit — 2 C4s can be deployed at a time. An excess deployment causes the oldest C4 to disappear.


Projectile

Projectile — Gets affected by gravity and has a travel time. Once attached, the gadget is no longer a projectile.

Interceptible — While not attached, can be removed by the APS Turret, nullifying its effects. This causes the turret to lose some health.

No Trigger on Impact — Does not trigger when thrown at a contestant, instead flies through them.


Charge

Attached — Attaches to a surface upon deployment. Sticks to the surface even if it moves. Weighs down any carriable object it is attached to.

Solid — Has its own collision, albeit of a very small size, that can be stood upon.

Arming Time — Disarmed when initially deployed or while picked up as an attachment. Does not detect enemies while disarmed. Arms automatically after a wind-up time.

Destructible — Can be destroyed if its health is fully depleted, such as through hits from bullets or explosions. This causes the C4 to explode. Teammates can also destroy it.

Glitchable — Can be temporarily disabled by a Glitch Grenade or Glitch Barrel.

Reshapeable — Can be reshaped by the Data Reshaper into a piece of decor by opponents.

Sound Cue — Produces a constant beeping noise while it is armed, alerting nearby contestants of its presence.

Permanent — Does not disappear by itself.

Reversible — Can be used against the user's team, if an opponent triggers the explosion by destroying the gadget. Any damage and eliminations are attributed to the opponent.


Explosion

Explosive — Deals damage in an area of effect that can be intercepted by structures and shields.

Damaging — Deals damage to contestants.

Major Structure Damage — Damages structures. Instantly destroys a concrete wall.

No Friendly Fire — Can damage the user, but not their teammates (unless an opponent caused it to explode).

Guide

Strengths

Weaknesses

  • The C4 has an arming time, and so cannot be used in the middle of combat, rather requiring some sort of setup to be used for the purpose of damaging opponents.
  • The C4 can be disabled by a nearby Glitch Grenade or Glitch Barrel triggering, or reshaped by the Data Reshaper.

Tactics

  • When a C4 is planted on a cashout station to protect it, it is worth noting that the explosion will not deal damage if the C4 is on one side of the station and the target is on another side.
  • The C4 can be combined with a Motion Sensor. The moment the sensor gives its notification, the user can trigger the C4 to guarantee a high amount of damage being dealt.

Item Mastery

Item mastery XP can be earned by damaging opponents with the C4, and more significantly, by damaging structures with it.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Deploying the C4 0
Triggering the C4 0
Damage dealt to structures by the C4 *No Information*
Damage dealt to opponents by the C4 1 × Damage Dealt
Level 1
0 XP
C4
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


History

Patch
Changes
3.4.0
  • Decreased minimum damage applied at outer edge of explosions to 0
  • Increased damage radius from 6m to 6.5m
  • Set damage fall-off to scale linearly from the max damage radius to the outer radius
2.0.0
  • Decreased ammo count from 2 to 1
  • Decreased cooldown from 45s to 30s
  • Decreased minimum damage at the edge of the explosion from 93 to 75
  • The explosions from C4 that detonate while unprimed now deal 20% of their original damage
1.5.0
  • Player damage decreased from 210 to 155
  • Player min damage decreased from 120 to 100
  • C4 will now add mass to throwable objects, causing them to travel less far when thrown
1.4.0
  • C4 max player damage reduced to 210 from 240
  • C4 max damage radius reduced to 1.6m from 2.4m
  • C4 self-damage multiplier increased to 1.3 from 1
1.2.0
  • Increased health from 5 to 25
Closed Beta 2 - Hotfix 1
  • C4 fuse delay increased to 1.9 seconds from 0.8 seconds
  • C4 inner radius damage decreased to 240 from 300