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Revision as of 18:49, 12 February 2024 by Raid (talk | contribs) (Moved detailed information to the Leagues page)
File:Discovery BetaTutorial FinalCandidate.mp4
Closed Beta 2 Tutorial Video.

This game mode involves teams of three competing to collect the most cash within an 8-minute time limit. Teams earn cash by depositing Cash Boxes into Cashout Stations. Contestants must first locate an available Vault in the arena and open it, and a Cash Box will appear within 20 seconds. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. The Cash Boxes can be thrown once picked up with the Gravity Glove, allowing contestants to defend themselves if attacked, or to pass the Cash Box to a teammate.

Once a Cash Box is deposited in a Cashout Station, a timer will start, and the team will need to defend the Cashout Station from enemy contestants trying to steal it. All other contestants will be alerted to the deposited Cashout Station and will be allowed to try to capture it to steal the cash. Once the timer ends, the deposited cash will be added to the team's total cash, and another Vault will appear in the arena.


Cashout Game Modes

Quick Cash
“Jump into fast-paced action in a single-match rush to reach a cash goal.”

Lengthː Single Match

Earn Cashː Successful Cashout

Lose cash on team wipeː No

Respawn cointsː Unlimited

First to reach cash goal wins



Tournament
“Battle to qualify in escalating knockout rounds, and for ultimate victory in the final round.”

Lengthː Up to 3 rounds

Earn Cashː Vault open, Vault deposit, Successful cashout, eliminating opponents

Lose cash on team wipeː Yes

Respawn coinsː 2 coins at start, 1 respawn coin per round, coins carry over between rounds.

Round Overtimeː Yes, if a cashout is in progress when time expires

Qualifyː Finish in top 2 during knockout rounds

Win the final round



Ranked Tournament
“Join the pinnacle of competitive gameplay, with more tournament rounds, and where performance can boost you to a new league.”

Lengthː Up to 4 rounds

Earn Cashː Vault open, Vault deposit, Successful cashout, eliminating opponents

Lose cash on team wipeː Yes

Respawn coinsː 2 coins at start, 1 respawn coin per round, coins carry over between rounds.

Round Overtimeː Yes, if a cashout is in progress when time expires

Qualifyː Finish in top 2 during knockout rounds

League Progressionː Yes

No in-round swapping from reserve.

Win the final round


Tournament & Ranked Tournament Modes

Tournament is a playlist available in THE FINALS offering numerous changes from the standard Quick Play playlist.

  • There are three ways to obtain cash in these modes: killing other contestants for $200 each ($400 when the Deathmatch event is active), opening a Vault, or using Cashout Stations.
    • Upon interacting with a Vault, the team is rewarded with $1,000.
    • After depositing the Cash Box into a Cashout Station, the team will be rewarded with $2,000.
    • The first two Vaults in the arena are worth $10,000 each and subsequent Vaults are worth $15,000 each. Overtime Vaults (Vault 5 and 6) are worth $22,000 each.
  • If the round timer has less time than it takes to complete a Cashout, the game will enter overtime (maximum of +1:00).
  • Multiple Cash Boxes can be deposited in the same Cashout Station, adding the value of each Cash Box to the total cashout amount.
  • When a contestant gets eliminated, they will have to wait for 30 seconds to use a respawn coin unless they get revived by one of their teammates.
  • If all members of a team are eliminated, their total cash will be reduced by 30%, and all team members will have to wait 20 seconds before they can respawn.
  • In the final round, the only option to obtain cash, is through successful cashouts. Also there are no more penalties for a team wipe.

Tournament Mode

Unranked Tournament Bracket
Unranked Tournament Bracket

The Tournament consists of eight teams (24 players) in an elimination bracket.

  • The first bracket features two matches that are played simultaneously.
    • Each group consists of four teams in Knockout rounds.
    • At the end of the eight-minute round, the two teams with the lowest amount of Cash are eliminated.
    • All other teams will qualify for the next knockout round.
  • The second Knockout round features four teams in a single match.
  • The third and final round features only two teams in a single match. The rules for this last match are slightly different from the rest of the Tournament, and the team who completes two cashouts first wins. The rules of this last round essentially follow the rules of Quickcash.
  • The "reserve loadout" seen in the loadout menu is used exclusively in this playlist. This lets contestants customize their loadout specifically for ranked play without changing their normal loadout.
  • Once a Build has been selected in the first round, it can not be changed. However you can swap weapons, equipment, and specializations based on the items added to the saved reserve loadout during the round.

Ranked Tournament Mode

Ranked Tournament Bracket
Ranked Tournament Bracket

The Tournament consists of 16 teams (48 players) in a bracket set up.

  • The first bracket features four matches that are played simultaneously.
    • Each group consists of four teams in Knockout rounds.
    • At the end of the eight-minute round, the two teams with the lowest amount of Cash are eliminated.
    • All other teams will qualify for the next knockout round.
  • The second Knockout round features eight teams with two matches played simultaneously.
  • The third round features a single match. The two teams with the lowest amount of cash are eliminated.
  • The final round features only two teams in a single match. The rules for this last match are slightly different from the rest of the Tournament, and the team who completes two cashouts first wins. The rules of this last round essentially follow the rules of Quickcash.
  • The "reserve loadout" lets contestants customize their loadout specifically for ranked play without changing their normal loadout, but only in between knockout rounds.
  • Once a Build has been selected in the first round, it can not be changed, however you can swap weapons, equipment, and specializations based on the items added to the saved reserve loadout between knockout rounds.

Fame Points

Fame Points (FP) are gained and lost based on when the team is knocked out of the tournament, or wins. The amount of FP gained and lost is dependent on your rank, with each full rank above bronze giving between -50 or +50 FP decrease/increase dependent on when you get knocked out. The baseline FP Gain / Loss is listed below:

Round 1 knock out:
  • 4th: -100 FP (-50 Per rank)
  • 3rd: -50 FP (-50 Per rank)
Round 2 knock out:
  • 4th: +50 FP (-25 Per rank)
  • 3rd: +100 FP (+25 Per rank)
Final Round:
  • Runner up: +600 FP (+50 Per Rank)
  • Winners: +1000 FP (+50 Per Rank)

Leagues

Main Page: Leagues
File:Sub-Rank Ladder.jpg
Gold to Platinum sub-league ladder

Fame Points progress contestants through the 5 leagues, Bronze, Silver, Diamond, Platinum, and Diamond. Each league offers exclusive seasonal rewards and includes 4 sub-leagues. Contestants can lose sub-league progress, but cannot be demoted to a lower overall league.