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Revision as of 10:47, 28 March 2024 by Gaoul62 (talk | contribs) (Making the description of the bug fix more accurate)
GLITCH GRENADE
“Thrown projectile that disables specializations and gadgets, glitches contestant's screens, and disables powered objects in the affected area”
Profile
BuildLight
TypeGrenade
Stats
Cooldown20s
Technical
DamageNone
Duration5s


Overview

The Glitch Grenade is an exclusive gadget for the Light Build. It is thrown and explodes after a short time, or when it impacts a Mesh Shield or Dome Shield. It then disrupts an opponent's screen and prevents them from using gadgets or specializations for a short time. Additionally, it can disable any utility that has already been placed by opponents, such as the Guardian Turret. Refer to: How to Deal with Turrets & How to Disrupt Abilities. The grenade explodes 1.8 seconds after being thrown.

Uses & Interactions

The Glitch Grenade is a great counter to abilities such as the Healing Beam, as it provides an opening to attack while the enemy team is unable to be healed. Other breaches of defense include the disabling of the Guardian Turret, Mines, and any Reconnaissance. It is particularly effective at immobilizing Light Builds, neutralizing their mobility specializations such as the Evasive Dash, Grappling Hook, or Cloaking Device. Additionally, the Glitch Grenade proves to be a significant asset when countering the Mesh Shield, as it can create a vulnerable moment, allowing for precise targeting and potential elimination of the shielded opponent.

However, it's important to note that the Glitch Grenade is unable to get close enough to the APS Turret to ever disable it, and so is adeptly countered. If misused, it can also affect the thrower, putting them at as severe a disadvantage in combat.

File:TF TUTORIAL GLITCH GRENADE2.mov

Change History

Patch 2.2.0

  • Reduced the duration of glitch effect from 10s to 5s
  • No longuer trigger on impact on friendly shields

Patch 2.1.0

  • Now trigger on impact when it hit mesh shields and dome shields