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Revision as of 23:42, 15 July 2024 by Limoen (talk | contribs) (Item Pages Overhaul)
THROWING KNIVES
“A set of silent projectiles that can be thrown in short bursts; can also be thrown in pairs”
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Magazine SizeInf.
General Data
Related Quests


The Throwing Knives are a Light class thrown weapon designed to take down opponents at close distances while using their fixed accuracy to outmaneuver them.

Usage

The Throwing Knives can be selected as the weapon of any Light build loadout.

The attack trigger can be used to fire two knives in quick succession that damage opponents, also dealing additional damage on headshots. The trigger can be held down to continuously fire pairs of knives. The accuracy of the Throwing Knives remains completely stable even during intense movement.

The secondary attack trigger can be used to enter a trick shot animation, which will throw out a single, more powerful version of the projectile when it completes.

The weapon has infinite ammunition and does not need to reload.

Controls PC PS XBox Key
Equip Throwing Knives
1
 
Y
Weapon
Fire shot (Tap)
Continuous fire (Hold)
 
R2
RT
Primary fire
Fire trick shot (Tap)
 
L2
LT
Secondary fire

Properties

Weapon

Ranged — Strikes targets by aiming and firing at them from a distance.

Automatic Fire — Continues to fire automatically until the trigger is released.

Burst Fire — Always throws two knives at a time in the standard attack.

Attack Sequence — Has a consistent pattern of attacks.

Alternate Attack — Has an alternate attack that throws a single, high-damage knife after a long windup.

Stable Accuracy — Keeps a stable accuracy, even while moving and going airborne.

Infinite Ammo — Does not need to reload.

Bullet

Projectile — Gets affected by gravity and has a travel time.

Critical Hit — Critically hits on headshots, applying a damage multiplier.

Sound Cue — Knives that miss will fall to the ground and produce a loud metal clattering noise.

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Not Interceptible — Can not be removed by the APS Turret.

No Falloff — Does not deal reduced damage when hitting targets at long distances.

Strategy

Strengths

  • The Throwing Knives' stable accuracy enables a high-movement playstyle with lots of moving and jumping, making it harder for the target to retaliate.
  • The Throwing Knives have no downtime, unlike most other ranged weapons.

Weaknesses

  • The movement arc of the Throwing Knives makes them very difficult to hit at longer distances.
    • However, if the user manages to hit at long range, there is no damage drop-off as there would be for most guns.

Tactics

  • A Throwing Knives user should attempt to step in and out of combat to safely be able to deal damage, approaching opponents from unexpected angles so that they cannot retaliate.
  • Since the Throwing Knives have a stable accuracy, it pairs well with the Evasive Dash.

Item Mastery

Item mastery XP can be earned by damaging and eliminating opponents with the Throwing Knives.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the Throwing Knives 0.2×damage dealt
Critical damage dealt by the Throwing Knives 0.2×damage dealt
Opponent eliminated by damage from the Throwing Knives
(Does not count quick melee finishers)
50
Assist on an opponent damaged by the Throwing Knives 20
Level 1
0 XP
Throwing Knives
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen

Trivia

  • The Throwing Knives are modeled after kunai, often associated with traditional Japanese ninja. The actual kunai were used as farming tools. The exaggeration persistent in ninja myths played a role in creating the pop culture image of kunai.

Weapon Skins

Change History

2.10.0

  • Reduced the delay before the first projectile spawns from 0.22s to 0.11s to make the attacks more responsive
  • Reduced the delay between the first and second projectile spawning from 0.15s to 0.11s to make it easier to land both knives on a moving target
  • Increased the initial projectile speed from 138m/s to 166m/s, increasing the weapon’s precision
  • Increased the primary attack damage from 60 to 63

2.0.0

  • Increased projectile speed from 120m/s to 138m/s

1.5.5

  • Decreased the amount of projectile dispersion applied when sprinting & falling

1.5.0

  • Added new trail effects to make the projectiles easier to see
  • Shortened the lifetime of Knives stuck in metal surfaces

1.2.0

  • Added to THE FINALS