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Revision as of 16:22, 26 September 2024 by Smashel (talk | contribs)
HEALING BEAM
“A beam that gives health directly to another teammate”
Profile
BuildMedium
TypeSpecialization
Stats
Technical
Duration5.5 seconds
Health40 per second


File:TF TUTORIAL HEALING BEAM.mov

The Healing Beam is a Medium class specialization that restores health over time for any teammate it is fired at.

Effects

The Healing Beam can be used by aiming it at another contestant on the user's team within its 15m range and sustaining fire on them. The teammate will be healed at a rate of 40 health per second. The Healing Beam will overheat after healing 220 HP[1] without pause.

Usage

The Healing Beam can be selected as the specialization gadget of any Medium build loadout. The gadget (together with the Defibrillator) is specifically unavailable in Terminal Attack matches.

The gadget can be held like a weapon. To activate it, the user must be aiming at a teammate. Holding the primary trigger will heal them over time. If the opponent leaves gadget's range or the user's line of sight (such as by going behind a wall) for too long, the Healing Beam disconnects from them.

The Healing Beam has a battery charge indicated on the gadget as a cross shape that fills up as it is used. While the Healing Beam is not active, this charge reduces over time. If the display fills up completely, the gadget malfunctions and needs to cool down before healing again.

Controls PC PS XBox Key
Equip Healing Beam
Q
R1
RB
Specialization
Continuous healing (Hold)
 
R2
RT
Primary fire

Properties

Gadget

Targeted — Can be activated while targeting a teammate. The teammate needs to remain within line of sight to continue healing them.

Battery Charge — Uses up charge while used. Recharges over time. The Healing Beam can overheat if used to its limit, causing it to go on a cooldown.

Disarms User — Forces the user to stop using their other items for an extended time to be able to use the gadget effectively.

No Self Targeted — Cannot be used to heal the user.

Beam

Support — Applies a positive effect to teammates.

Not Interceptible — Can not be removed by the APS Turret.

Not Damaging — Hitting a contestant directly with the projectile does not deal damage.

Strategy

Strengths

  • The more health the user's teammates have, the more effective the Healing Beam will be. A team with at least one Heavy provides a lot of value for the Healing Beam.
  • The Healing Beam is effective while defending objectives in the open, such as the platform on Power Shift.

Weaknesses

  • The wielder is defenseless while using the Healing Beam and cannot retaliate. A way of countering strategies that involve the Healing Beam is to focus the Healing Beam user.

Item Mastery

Item mastery XP for the Healing Beam can be earned by healing teammates.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Healing teammates with the Healing Beam 0.5×health restored
Level 1
0 XP
Healing Beam
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Triangle Twinkle
Level 6
162,000 XP
Striped Grazer

Gadget Skins

Change History

Update 3.0.0

  • Healing Beam has been replaced with Guardian Turret as the default Medium Specialization

Update 3.6.0

  • Decreased the time taken until the Healing Beam can overheat from 7s to 5.5s

Update 3.10.0

  • Fixed a bug where players were unable to use items from the start of the round and throughout the match, such as the Healing Beam

Update 4.0.0

  • Decreased healing rate from 50 health per second to 40 health per second