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Revision as of 08:28, 19 October 2024 by Raid (talk | contribs)
File:Discovery BetaTutorial FinalCandidate.mp4
Cashout
“Teams compete to collect the most cash.”
Overview
LengthSingle Match
FormatTeams of 3
Short descriptionPlay Cashout
FeaturesLimited respawn credits

Cashout is the premier game mode in THE FINALS. It involves up to four teams of three competing to collect the most cash by completing successful cashouts.

Gameplay

Teams earn a majority of their cash by depositing Cash Boxes into Cashout Stations. Contestants must first locate an available Vault in the arena and open it, which begins a twenty second timer. Once this timer expires, the Vault will eject a Cash Box. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. The Cash Boxes can be thrown once picked up, allowing contestants to defend themselves if attacked, or to pass the Cash Box to a teammate.

Once a Cash Box is deposited in a Cashout Station, a timer will start and the team will need to defend the Cashout Station from opponents trying to steal it. All other contestants will be alerted to the deposited Cashout Station and will be allowed to try to capture it to steal the cash. Once the timer ends, the deposited cash will be added to the team's total cash, and another Vault will appear in the arena.



Cashout Game Modes

Quick Cash
Lengthː Single Match

Earn Cashː Successful cashout

Lose cash on team wipeː No

Respawn creditsː Unlimited

First to reach cash goal wins


World Tour
Lengthː Up to 3 rounds

Earn Cashː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents

Lose cash on team wipeː No

Respawn creditsː 2 coins at start, 1 respawn coin per round, coins carry over between rounds.

Qualifyː Finish in top 2 during knockout rounds

League Progressionː No

In-round swapping from reserve

Win the final round


Ranked Tournament
Lengthː Up to 3 rounds

Earn Cashː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents

Lose cash on team wipeː Yes (10%)

Respawn creditsː 2 coins at start, 1 respawn coin per round, coins carry over between rounds.

Qualifyː Finish in top 2 during knockout rounds

League Progressionː Yes

No in-round swapping from reserve

Win the final round


Quick Cash

Quick Cash is an individual Quick Play mode with simple rules and a focus on casual play.

  • Three teams of three compete to reach a $20,000 cash target.
  • All vaults are worth $10,000, and only one Vault is in play at any given time.
  • Successfully completing a Cashout is the only way to earn cash.
  • Cashout duration in this mode is 2:00.
    • The duration is consistent as long as there is enough time left in the round when the Cashout begins. Otherwise, overtime of up to one minute will be added.
  • All players have unlimited respawn credits.
    • When a contestant gets eliminated, they incur a 30 second respawn timer. They can also be revived by one of their teammates.
    • If all members of a team are eliminated, they will instead respawn together after 20 seconds.

World Tour

Main Page: World Tour

World Tour was introduced in Season 3. Contestants compete in a series of tour stops, each with its own sponsor.

Contestants increase their World Tour rank by winning rounds, which grants Win Points. Their current World Tour rank is displayed on their player card as a badge. Each rank takes an increasing amount of Win Points to achieve, and Win Points cannot be lost.

World Tour follows the tournament format, consisting of 8 teams (totalling 24 players) competing across a bracket.

  • Four teams of three compete in each Knockout round, which follow the standard Cashout game mode format with small changes.
    • There are five ways to obtain cash: Killing other contestants, opening a Vault, depositing a Cash Box, stealing a Cashout, and completing a Cashout.
      • Eliminating another contestant awards $500, and $1,000 when the Death Match game show event is active.
      • Opening a Vault awards a team $1,000.
      • Depositing the Cash Box into a Cashout Station rewards the team who deposited with 30% of the value, rounded up to the nearest thousand. The remaining 70% will then be awarded to whichever team possesses the Cashout when its timer expires.
        • This means that depositing teams instantly receive $3,000 for depositing Vault 1 or 2, $5,000 for depositing Vault 3 or 4, and $7,000 for depositing Vault 5 or 6.
      • Stealing a Cashout at any point awards a team $1,000.
    • The first two Vaults in the arena are worth $10,000 each. The next pairs of Vaults are worth $15,000 and $22,000 respectively.
    • Two vaults are in play at any time.
    • Cashout duration in this mode is 2:10.
      • The duration is consistent as long as there is enough time left in the round when the Cashout begins. Otherwise, overtime of up to one minute will be added.
    • Multiple Cash Boxes can be combined into the same active Cashout Station. This will increase the cash value awarded when it is completed.
    • Contestants maintain a pool of Respawn Credits across all rounds of the tournament. They begin with two and gain one credit upon the start of each round.
      • When a contestant gets eliminated, they incur a 30 second respawn timer. When this timer expires, they can spend one of their credits to respawn, or they can be revived by one of their teammates.
      • If all members of a team are eliminated, they will instead respawn together after 20 seconds.
      • If a contestant exhausts all of their respawn credits, they can only return to the game if they are revived or if their team is fully wiped.
    • When the match finishes, the top two teams proceed to the next Knockout round, or to the final round if playing in round two.
    • The bottom two teams are eliminated from play.
  • Knockout round one consists of eight teams across two separate matches.
  • Knockout round two consists of four teams competing in the same match.
  • The final round features only two teams in a single match.
    • The rules for this last match follow the Quick Cash format, with all Vaults being worth $25,000. The first team to reach $50,000 wins the tournament.
  • Contestants can swap items to and from reserve during each round, but not switch their contestant or Build at any point.

Ranked Tournament

Ranked Tournaments follow the same format as World Tour tournaments, with certain key differences.

  • Teams playing in Knockout Rounds lose 10% of their total cash if they wipe.
  • Contestants can swap items to and from reserve in-between rounds, but not during them.
  • Game show events are disabled.

Ranking

See Also: Leagues

Contestants may gain or lose Rank Score (RS) depending on their performance in Ranked Tournaments. At the start of each tournament, all teams are seeded to determine which are most likely to win and lose. Rank Score gains and losses depend on the following factors.

  • Tournament placement compared to original seeding.
  • Team Rank Score relative to opponents' Rank Score.
  • Individual performance.

Playing Ranked Tournaments places contestants into leagues depending on their Rank Score, with a contestant's starting league for the season being assigned after four placement matches. There are five regular leagues, each with four subdivisions: Bronze, Silver, Gold, Platinum, and Diamond. The final league, Ruby, is exclusively awarded to the current top 500 players on the leaderboard.

Arenas

Arena Arena variants
FORTUNE STADIUM STANDARD ISSUE
SKYWAY STADIUM STANDARD ISSUE, UP DOWN LEFT RIGHT, HIGH RISE
SYS$HORIZON STANDARD ISSUE
KYOTO STANDARD ISSUE, SUSPENDED STRUCTURES, MOVING PLATFORMS
LAS VEGAS STANDARD ISSUE, SANDSTORM
MONACO STANDARD ISSUE, SUSPENDED STRUCTURES, DUCK AND COVER
SEOUL STANDARD ISSUE, MOVING PLATFORMS, UNDER CONSTRUCTION