Content and Bug Fixes
edit sourceAnimation
edit source- Fix for rare cases where animations could get stuck in the charge and slam pose
- Fix for animations looking wrong when quickly inspecting after throwing a carriable
Audio
edit source- Added a potential fix to audio issues that caused weapon sounds to loop or not make any sounds
Contracts
edit source- Fixed a bug with the contract for interrupting steals that would sometimes not reward players properly
Game Modes
edit sourceCashout Gamemodes
edit source- The flashing indication on the cashout station marker now plays for everyone, regardless of which team is stealing the cashout
- Fix for vaults no longer spawning when two cashouts are completed in the exact same frame
Gameplay
edit source- Fixed the bug that turned leaking gas canisters into shields when picked up
- Fixed an issue that caused gamemode objects (Cashboxes, Transfer stations, etc.) to “bounce” up and down in situations where they think they are out of bounds
Maps
edit sourceMonaco
edit source- Fixed an issue near the park shed that allowed the cashbox to fall out of the gameplay space
Kyoto
edit source- Re-fractured wall destruction into larger chunks to reduce the amount of small-scale debris and make destruction more consistent with other maps
Kyoto, Seoul & Skyway Stadium
edit source- Objective spawns have been added back to moving platforms and elevators
Movement
edit source- Fixed an issue where input could become locked when using the Mesh Shield and inverted vertical camera control
Performance & Stability
edit source- Fixed an issue that caused the contestant selection portion of the pre-round not to show
Security
edit source- Added a new cheating detection rule
Settings
edit source- Fixed characters being stretched in strange ways when using an aspect ratio narrower than 16:9
- Added an accessibility option to make the flashbang blackout the screen, instead of a whiteout
- Added input hints to the settings menu
Specializations
edit sourceGrapple Hook
edit source- Added improved targeting, to solve the recurring bug where the hook would hit invisible targets
Dash
edit source- Fixed an issue that allowed players to interrupt dashes by emoting, making them lunge further than intended
UI
edit source- Fixed an issue where explosive damage in the damage log would show the weapon that triggered the explosion instead of the explosion itself
- Gameplay UI is hidden while in the settings menu so that it's not visible while in the Video settings
- Made sure the Matchmaking information widget snaps to the correct location in ultra-wide resolutions
- Added input hints to all items when equipping
- Added the emerald rewards on the World Tour info screen
- Fixed an issue where the wrong sponsor might be shown in the map introduction sequence