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Revision as of 15:55, 24 February 2025 by Wetbattery (talk | contribs) (Quick Cash)
File:Discovery BetaTutorial FinalCandidate.mp4
Cashout
“Teams compete to collect the most cash.”
Overview
LengthSingle Match
FormatTeams of 3
Short descriptionPlay Cashout
FeaturesLimited respawn credits

Cashout is the premier gamemode in THE FINALS. It involves up to four teams of three competing to collect the most cash by completing successful Cashouts.

Gameplay

Teams earn a majority of their cash by depositing Cash Boxes into Cashout Stations. Contestants must first locate an available Vault in the arena and open it, which begins a twenty second timer. Once this timer expires, the Vault will eject a Cash Box. Contestants can then carry the Cash Box to one of the Cashout Stations located in the arena. Cash Boxes can be thrown once picked up, allowing contestants to defend themselves if attacked, pass the Cash Box to a teammate, or insert the Cash Box from distance.

Once a Cash Box is inserted into a Cashout Station, a timer will start and the team will need to defend the Cashout Station from opponents trying to steal it. All other contestants will be alerted to the active Cashout and will be allowed to try to capture it to steal the cash. Once the timer ends, the cash in the Cashout Station will be added to the possessing team's total cash, and another Vault will appear in the arena.




Cashout Gamemodes

Quick Cash
Lengthː Single round

Earn cashː Complete Cashout

Team wipe penaltyː No

Respawn creditsː Unlimited

Win: First to reach cash goal

League progressionː No

In-round swapping from reserve: Yes


World Tour
Lengthː Up to 3 rounds

Earn cashː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents

Team wipe penaltyː No

Respawn creditsː 2 credits at start, +1 credit per round

Qualifyː Finish in top 2 during knockout rounds

Win: Win the final round

League progressionː No

In-round swapping from reserve: Yes


Ranked Tournament
Lengthː Up to 3 rounds

Earn cashː Vault open, Vault deposit, steal Cashout, complete Cashout, eliminate opponents

Team wipe penaltyː Yes (15%)

Respawn creditsː 2 credits at start, +1 credit per round

Qualifyː Finish in top 2 during knockout rounds

Win: Win the final round

League progressionː Yes

In-round swapping from reserve: No



Quick Cash

Quick Cash is a fast-paced Quick Play mode with simple rules, designed for casual play. Three teams of three compete to be the first to reach $20,000 by depositing cash from Vaults.


Objective

  • Vault
    • A $10,000 Vault spawns at the start of the game and after each completed deposit.
    • Only one Vault can be active at a time.
    • After spawning, the Vault has a 15-second wind-up before it can be interacted with.
    • Once interacted with, it takes 20 seconds for the Cashboxes to pop out and become available for deposit.
  • Cashout Station
    • Two Cashout Stations spawn at the start of the game.
    • After a deposit is completed, one Cashout Station respawns.
    • Only two Cashout Stations can be active at a time.
    • It takes 6 seconds to steal an active Cashout Station.
  • Deposit Process
    • To start a deposit, place Cashboxes into a Cashout Station.
    • The deposit process takes 2 minutes to complete.
    • If enough time remains in the round, the deposit lasts the full duration; otherwise, up to 1 minute of overtime is added.

Win Conditions

  • The first team to reach $20,000 cash from completing Cashouts wins.

Wave-Based Respawn

  • When the first contestant is eliminated, a 30-second respawn timer starts for the whole team.
  • Any contestants eliminated afterward will join the same timer.
  • While waiting to respawn, contestants can swap their loadout, including their Build.
  • When the respawn timer reaches 0:
    • Eliminated contestants can spend a coin to respawn.
    • If the entire team is eliminated (team wipe), all three will respawn together without extra delays.
  • If a contestant dies within the last 7 seconds of the countdown, the timer resets to 7 seconds.

World Tour

Main Page: World Tour

World Tour, introduced in Season 3, is a tournament-style game mode where contestants compete across multiple rounds. Contestants increase their World Tour rank by winning rounds and earning Win Points, which are displayed as a badge on their contestant card. Win Points are accumulated and never lost, with each rank requiring more points to achieve.

Tournament Structure

  • World Tour features 8 teams (24 contestants total), competing in a knockout bracket.
  • Four teams of three compete in each knockout round, which follows a modified version of the standard Cashout mode.
  • The top two teams qualify for the next round, while the bottom two teams are eliminated.

Ways to Earn Cash

  • Eliminating Contestants:
  • Opening a Vault:
    • $1,000 per Vault opened, granted the moment it is interacted with.
  • Depositing a Cash Box into a Cashout Station:
    • Deposit a Cash Box into a Cashout Station to instantly earn 20% of the Vault's value (rounded up). The remaining 80% is awarded to the team that holds the Cashout when the timer expires.
      • Depositing Vaults 1 and 2: $2,000
      • Depositing Vaults 3 and 4: $3,000
      • Depositing Vaults 5 and 6: $5,000
  • Stealing a Cashout:
    • Stealing a Cashout from another team immediately awards $1,000.

Vaults

  • Two Vaults appear at the start of each round, and a new one spawns after each Cashout. With each two Vaults spawned, the cash value increases.
    • The first two Vaults: $10,000 each.
    • The next pair: $15,000 each.
    • The final pair: $22,000 each.
  • Only two Vaults are in play at any time.

Cashout Details

  • The Cashout process takes two minutes and ten seconds.
  • A Cashout will attempt to last the full duration if there is enough time left in the round. Otherwise, up to 1 minute of overtime is added.
  • Multiple Cash Boxes can be combined into the same Cashout Station, increasing the cash value when completed.

Knockout Rounds

  • Round 1: Eight teams in two separate matches.
  • Round 2: Four teams in a single match.

Final Rounds

  • Final Round: Two teams face off in a single match.
  • The final round follows the Quick Cash format, spawning only one Vault at a time that is instead worth $25,000. The first team to reach $50,000 wins the tournament.

Loadout Swapping

  • Contestants can swap items with their reserve during each round, but cannot change their build.

Respawn System

  • Each contestant begins with 2 respawn coins and gains 1 additional credit at the start of each round.
    • Eliminated contestants have a 30-second respawn timer. After the timer expires, they can use a respawn coin to respawn or be revived by a teammate.
    • If all team members are eliminated, the entire team respawns together after 20 seconds.
    • If a contestant depletes all of their respawn coins, they cannot respawn manually, and can only return to the game if they are revived or if their team wipes.

Ranked Tournament

Ranked Tournaments follow the same format as World Tour but include a few notable differences:

  • In knockout rounds, teams lose 15% of their total cash if they are wiped.
  • Contestants can only swap items with their reserve between rounds, not during them.
  • Game Show Events are disabled.

Seeding Explained

  • Your seed is your team’s placement based on its Matchmaking Rating (MMR) compared to other teams in the tournament:
    • 1st seed: The team with the highest MMR, expected to perform the best.
    • 8th seed: The team with the lowest MMR, not expected to perform as well.

How seeds impact Rank Score (RS):

  • If a 1st seed performs poorly, they lose more RS because they were expected to do well.
  • If an 8th seed performs poorly, they lose less RS because they were not expected to succeed.
  • Outperforming your seed leads to greater RS gains, while underperforming causes greater RS losses.

How Rank Score impacts league placement:

See Also: Leagues
  • Bronze, Silver, Gold, Platinum, Diamond: Each league has four subdivisions.
  • Ruby: The top 500 players appear on the Ranked Leaderboard.

Arenas

Arena Arena variants
FORTUNE STADIUM STANDARD ISSUE
SKYWAY STADIUM STANDARD ISSUE, UP DOWN LEFT RIGHT, HIGH RISE
SYS$HORIZON STANDARD ISSUE
KYOTO STANDARD ISSUE, SUSPENDED STRUCTURES, MOVING PLATFORMS
LAS VEGAS STANDARD ISSUE, SANDSTORM
MONACO STANDARD ISSUE, SUSPENDED STRUCTURES, DUCK AND COVER
SEOUL STANDARD ISSUE, MOVING PLATFORMS, UNDER CONSTRUCTION