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Revision as of 11:16, 6 March 2025 by Knabbiii (talk | contribs) (https://www.reachthefinals.com/patchnotes/5120)
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Balance Changes

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Model 1887

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  • Increased damage from 11 to 12 per pellet
  • Decreased the duration of the lever-action animation from 0.85s to 0.8s, effectively increasing the weapon’s fire rate from 70RPM to 75RPM Dev Note: Having now had time to analyse the Model’s performance on live, following our last round of balance changes, we feel we’ve maybe weakened the weapon a little too much. These changes should nudge it back to a better place.

Recurve Bow

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  • Increased damage per shot, when the bow is at max draw, from 120 to 124. The base damage per shot remains at 60 damage

Content and Bug Fixes

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Animation

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  • Fixed an issue where the Spear’s secondary animation wouldn’t play if activated right after using up all the charges of the previously equipped item
  • Fixed an issue where the impact animation would continuously play after blocking a shot with the Riot Shield

Cosmetics

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Victory Shade Set

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  • Now loops and overwrites colors continuously instead of stopping after 10 eliminations
  • Fixed an issue where team colors wouldn’t update when changing colorblindness settings or toggling Use Enemy Color

Concrete Smoke Model 1887 Skin

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  • Fixed an issue where the left hand would remain static in mid-air when playing the Prairie Twirl Deploy Animation
  • Fixed an issue that could cause objects to have collision and be invisible if they were destroyed and dematerialized during the same frame
  • Fixed a bug where the wrong item would be equipped after getting glitched and the item would be unusable
  • Fixed an issue where attempting to use a Weapon or Gadget immediately after swapping could activate the previously equipped item instead
  • Fixed an issue where swapping to your Specialization would immediately switch back to your Weapon
  • Fixed issue where ADS would stop working
  • Small Kyoto destruction tweak to enhance server performance
  • Lowered bamboo stump heights when broken to help with traversal
  • Fixed an issue where vaults could continuously fall through floor due to the inability to find a solid surface to rest on
  • Updated the thickness of cinder block walls for smoother traversal

Fortune Stadium

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  • Adjusted collision on beams in the Mall to prevent players from getting stuck in wedge-shaped collisions

Practice Range

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  • Fixed an issue where the trophies were incorrectly labeled
  • Fixed an issue where all bots could incorrectly appear as friendlies or enemies

Skyway Stadium

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  • Fixed an issue where players could walk on invisible collision underneath the ground in the Hotels area

Las Vegas

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  • Slightly adjusted the jump pad and a player spawn between Glamora and Eastwood casinos for improved flow
  • Updated AMD FSR resolution scaling method to version 3.1.3 (not including Frame Generation which is still being worked on)

Performance & Stabilty

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  • Fixed a rare crash in the animation system
  • Added support for AMD Anti-Lag 2
  • Improved performance for players experiencing issues due to large friend lists

Rendering

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  • Enhanced high and epic-quality reflections in game intro sequences
  • Fixed an issue where an unintended post-process effect could sometimes appear on player cards
  • Added a "No AA" resolution scaling option that completely disables anti-aliasing and temporal resolution scaling
  • Fixed an issue where certain video options, including 120Hz mode, would reset to default on Xbox after restarting the game
  • Fixed an issue where certain input devices or buttons could cause duplicated inputs, preventing players from equipping their specialization by triggering the swap function twice

Security and Anti-cheat

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  • Improved detections
  • In addition to this week's store rotation, we’ve added a .50 Akimbo skin, Monochrome Edge, to the customization menu
  • Fixed a rare issue where squad members would sometimes not appear in the bottom-left widget and scoreboard during a match