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Revision as of 19:22, 23 March 2025 by Luke (talk | contribs)
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.50 Akimbo
“Dual, high-caliber handguns that deal high damage while sacrificing prevision”
-
Magazine Size14
Price 1,400
General Data
Related Quests


The .50 Akimbo is a Heavy class semi-automatic akimbo handgun designed to deal reliable damage with very high headshot damage at close to moderate range.

The .50 Akimbo can be selected as the weapon of any Heavy build loadout.

When firing the weapon, it alternates shots from each gun with every pull of the trigger.

The trigger can be pulled to fire one bullet that damages an opponent, also dealing additional damage on headshots. The trigger must be released before firing again. Zooming in with the secondary trigger slightly increases the .50 Akimbo's accuracy. Moving decreases accuracy.

The weapon automatically reloads when its magazine is empty, or the user can do a tactical reload before this point. The user has unlimited spare ammunition.

Controls PC PS XBox Key
Equip .50 Akimbo
1
 
Y
Weapon
Fire shot (Tap)
 
R2
RT
Primary fire
Zoom (Hold)
 
L2
LT
Secondary fire
Tactical reload
R
X
Reload

Damage Profile

edit edit source
Build HP Shots to kill Time to kill (Body) Time to kill (Crit)
Light 150 4 0.78 0.26
Medium 250 6 1.3 0.52
Heavy 350 8 1.83 0.78
Values are approximate and determined by community testing.

Weapon

Ranged — Strikes targets by aiming and firing at them from a distance.

Single Fire — Fires once when the trigger is pulled. The trigger must be released before firing again.

No Aiming Down Sights — Cannot use sights. Zooms in slightly instead, doing so allows for better accuracy.

Full Reload — Replaces the entire magazine in one animation on reload.

Unstable Accuracy — Suffers a significant decrease in accuracy while moving and while airborne.


Bullet

Hitscan — Travels in a straight line, meaning there is no bullet drop. The direction will deviate from the crosshairs depending on accuracy.

Critical Hit — Critically hits on headshots, applying a damage multiplier.

Minor Structure Damage — Damages structures. Takes a very long time to break a concrete wall.

Strengths

  • High damage and minimal bullet dispersion display the weapon's extreme consistency.
  • The .50 Akimbo has a uniquely efficient ratio of reload-time to effective-dps (in comparison to other weapons of the Heavy archetype such as the ShAK-50).
  • Lower damage fall-off than other Heavy weapons allow a .50 Akimbo user to "poke" enemies from far away, even getting long range kills where other Heavy weapons could not. This makes the .50 Akimbo the Heavy archetypes singular effective long range option, making it extremely unique.

Weaknesses

  • The .50 Akimbo can proved difficult for players who haven't spent time with comparable weapons of the other classes (such as the the SR-84, the LH1, or the Pike-556) due to the precision it demands being a single-shot weapon with a relatively low firerate.
  • The .50 Akimbo tends to struggle in close quarters encounters (particularly in the 5-15m range) due the precise single-fire nature of the weapon, as well as the fixed fire rate tempo.

Tactics

  • Pace yourself. It is common practice for contestants using this weapon to opt for slowing down their fire rate to improve their overally accuracy. Playing to the strength of the precise nature of the .50 Akimbo is key: it'll serve the user better landing even just a few hard-hitting "chip" damage shots than attempting to "spray and pray", potentially dealing little-to-no damage.
  • Aim for the head! Whenever applicable, it is worth it for the user to further practicing their precision by going for that headshot multiplier. In as little as 1 headshot and a body shot, a Light contestant is eliminated.
  • Choose your battles. If the user is in a fight that is extremely close range, a user of this weapon should stay on the outskirts of it and see who they can pick off, whenever applicable. Only go within that difficult 5M-to-15M range of enemies when the situation proves the user to have no choice.

Item mastery XP can be earned by damaging and eliminating opponents with the .50 Akimbo.

Each time a certain XP threshold is reached, the item levels up. This does not improve the item, but rewards a unique item customization.

XP Breakdown
Source XP Reward
Damage dealt by the .50 Akimbo 0.2 × Damage Dealt
Critical damage dealt by the .50 Akimbo 0.2 × Critical Damage Dealt
Opponent eliminated by the .50 Akimbo 50
Assist on an opponent damaged by the .50 Akimbo 20
Level 1
0 XP
.50 Akimbo
Level 2
9,000 XP
Dye Job (Yellow)
Level 3
9,000 XP
Dye Job (Blue)
Level 4
36,000 XP
Dye Job (Red)
Level 5
54,000 XP
Dye Job (White)
Level 6
162,000 XP
Triangle Twinkle
Level 7
144,000 XP
Striped Grazer
Level 8
136,000 XP
Painted Predator
Level 9
200,000 XP
Predasheen


  • The .50 Akimbo is a dual-wielded pair of the real-world equivalent, the ever-popular Desert Eagle.
Patch
Changes
4.6.0
  • Made adjustments to how the sprint animations are triggered for the .50 Akimbo pistols. Previously when continuously pressing the assigned sprint button, animations would retrigger making the experience feel a bit clumsy. This should now feel smoother
4.0.0
  • Introduced .50 Akimbo to the Heavy archetype