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Revision as of 04:50, 26 September 2023 by Smashel (talk | contribs)

Closed Beta One

CB1 Patch 1

  • Fixed a bug where bullet hits wouldn't register for some cilents
  • Fixed a bug that caused third-person characters to get stuck in frozen animation states.
  • Fixed a client crash that sometimes occurred when downloading avatar images.
  • Improved the level of detail for high-quality graphics settings.

CB1 Patch 2

  • Say goodbye to the crackling noiseǃ
  • Fixed a bug that prevented rewards from showing up.
  • Made it easier to pick up statues to prevent triggering unitentional revives.
  • The "Phantom Footsteps" bug should be gone nowǃ
  • Fixed a bug that made vautls go flying when goo was attached to them.
  • A major adjustment to XP for win/lossː now you'll earn 500 XP for each round played.
  • Fixed a bug that caused some players to get stuck in the menu.
  • Fixed the most frequent client crashes.
  • Numerous smaller bug fixes and adjustment.

CB1 Balance Patch 1

Cashout Scoring

  • Increased score reward from 100 to 200 for eliminations
  • Increased score reward from depositing Cash Boxes from 1000 to 3000

Cashout Re-spawning

  • Reduced team wipe re-spawn duration from 30 seconds to 25 seconds.

Quickplay

  • Increased number of Respawn Coins from 2 to 4

Gadgets

  • Jump pad
    • Reduced the number of Jump Pads players can have deployed at once from 2 to 1
    • Jump pad cooldown reduced from 20 seconds to 15 seconds.
  • Zipline
    • Cooldown increased from 20 seconds to 30 seconds.

CB1 Patch 3

Fixes and Updates

Cashout Mode
  • Added a visual effect to coins being lost from Cash Boxes as their value reduces over time in the last 2 minutes of the round.
  • Updated HUD widgets to show accurate value of cash boxes during the last two minutes of the round.
Movement
  • Fixed an issue where players could get "ice-skating" movement as a result of bad goo spawns.
  • Made improvements to jump, fall, and landing animations.
  • Made improvements to Medium body type vault and ledge grab animations.
  • Added speed clamping to some moves, to prevent exploits where players could boost across large distances very quickly.
  • Added air friction and drag to prevent players traveling faster than intended over long distances when airborne.
  • Fixed an issue where players could fly by repeatedly vaulting on liftable props.
Scoreboard
  • Squad names added.
  • Eliminated icon now show when a player is eliminated.
  • Local player is now highlighted.
Customization
  • Fixed an issue where pants would clip with the Cowboy Boots.
UI
  • Fixed an issue where multiple slots in the Loadout could have the same item.
  • Fixed "new offers" timer so it updates in real-time in the store.
  • Added an active state to buttons on the contracts and settings screens.
  • The store purchase notification now closes automatically when a purchase is complete.
  • The unlock notification now closes automatically when unlocks are completed on the battle pass screen.
  • Fixed an issue where the fire effect would linger on the spectator camera after elimination.
  • Added a contracts summary to the end-of-round flow.
  • Fixed an issue where the 'Round Over' screen would sometimes show the wrong result.
  • Fixed various issues relating to the feedback survey screens.
  • Made picking up revive statues even more reliable.
Specatator
  • Fixed an issue where the spectated player's Loadouts didn't show correctly.
Levels
  • Fixed an issue where players couldn't shoot through fences or railings.
  • Updated the trajectories of some pre-placed jump-pads in Seoul.
Audio
  • Updated hit sound with more coins to help it penetrate the audio mix more gracefully.
  • Lowered hit sound to reasonable loudness level to avoid it sticking out too much at lower game audio volume levels.
  • Slightly increased hit sound ducking to carve more space for it in the mix.
  • Fixed an issue where the low health sound would continue playing during the end of round screens.
Controls
  • Fixed an issue preventing the binding of mouse buttons such as Mouse 4 and 5.
  • Fixed an issue that prevented the unbinding of duplicate buttons.
Graphics Settings
  • Made various changes to improve the visual quality of Low and Medium graphics settings.
Destruction
  • Fixed an issue where props and objectives would float in the air after destruction.

Balance Adjustments

Weapons
  • M32 GL
    • Increased round fuse time to 2.5 seconds from 1.2 seconds.
    • Rounds will now detonate on impact after one bounce.
    • Reduced explosion inner radius to 1.5m from 2m.
  • Pump-action GL
    • Increased max damage to 84 from 80.
    • Increased min damage to 45 from 30.
  • .30-06 Sniper
    • Fixed an issue where bullet dispersion could occur when aiming down sights.
  • Flamethrower
    • Reduced the intensity of visual effects when fired directly at the player.
Gadgets
  • APS Turret
    • Reduced APS Turret radius to 3m from 5m
  • Dome Shield
    • Fixed an issue where the Dome Shield wouldn't block bullets from Turrets
  • Ziplines
    • Fixed an issue where players could exploit the zipline to perform larger than intended jumps
  • Goo Grenade
    • Fixed an issue where Goo could be attached to objects that were attached to Cashout Stations, causing them to move
  • Explosive Mine
    • Fixed an issue that caused Mines to not detonate
Abilities
  • Turret
    • Reduced Turret health to 300 from 350
    • Reduced Turret damage to 5 from 7
  • Mesh Shield
    • Fixed an issue where Mesh Shield wouldn't block bullets from Turrets
  • Charge 'n' Slam
    • Fixed an issue where the ability animation would stutter
  • Goo Gun
    • Fixed an issue where Goo could be attached to objects that were attached to Cashout Stations, causing them to move

CB1 Patch 4

Intro

Heading into the weekend, we got a patch coming your way, with both fixes and balance updates, and the addition of a Diamond League to the ranking system! Buckle up!

FIXES & UPDATES

  • Animations
    • Fixed an issue where manual action reloads would sometimes not trigger
  • Audio
    • Tweaked ranges for various Foley sound effects
    • Tweaked relevancy of indoor ambience
    • Updated various clothing sounds
    • Added progress sound for getting revived by a teammate
  • Characters
    • Fixed an issue where some characters would appear without clothing
    • Fixed an issue where characters would become permanently invisible
  • Gravity Glove
    • Improved response time when picking up items
  • Levels
    • Improved interactions with vertical ziplines to make them easier to use
    • Removed camera shake from Cashout Stations
    • Made crane ziplines indestructible
  • Ranked Mode
    • Added Diamond League to the ranking system
  • UI
    • Fixed an issue with teams not highlighting correctly on the tournament pyramid
    • Fixed an issue where squad loadouts would not change during drafting
    • Fixed an issue where the 'Invite to Party' button would show for the party leader even when the party was full
    • Fixed an issue hindering Report a Player from recent players screen
  • Visual Effects
    • Tuned various muzzle flash effects

Balance Updates

  • Cashout Mode
    • Reduced team wipe respawn times from 25 seconds to 20 seconds
  • Abilities
    • Cloak
      • Added new audio when in use, including volume adjustments based on movement speed and new exit and entry audio
      • Increased the max duration from 10 seconds to 12 seconds
    • Dash
      • Fixed an issue where dash sound effects would not play
  • Body Types
    • Reduced Heavy health from 350 to 325
  • Gadgets
    • Dome Shield
      • Reduced radius by 25%
      • Increased friction and reduced bounce to make Dome Shields easier to place
      • Removed the ability to pick them up
      • Fixed an issue where theys could knock over or push Cashout Stations and Vaults
    • Defibrillators
      • Reduced the health given by 50%
    • Explosive Mines
      • Fixed an issue where spectator cameras could detonate mines
      • Increased Mine environmental damage from 550 to 1025
  • Liftables
    • Increased Oil Barrel environmental damage from 550 to 2050
  • Weapons
    • .30-06 Sniper
      • Fixed an issue where the crosshair of the sniper scope could twitch
    • AKM
      • Increased AKM magazine size from 30 to 36
    • Flamethrower
      • Reduced Flamethrower reload time from 4 seconds to 3.5 seconds
    • LH1
      • Increased LH1 magazine size from 10 to 20
    • M32 Grenade Launcher
      • Reduced M32 reload time from 3.5 seconds to 3.1 seconds
    • M60
      • Reduced M60 reload time from 4 seconds to 3.5 seconds
    • M11
      • Increased magazine size from 32 to 40
    • Pump-action Grenade Launcher
      • Reduced Pump-action manual action reload duration by 20%
    • Repeater Shotgun
      • Decreased bullet dispersion size
    • Riot Shield
      • Increased Riot Shield damage from 60 to 68
    • SA1216 Shotgun
      • Decreased bullet dispersion size
    • Sledgehammer
      • Increased Sledgehammer damage from 130 to 145
      • Increased Sledgehammer environmental damage from 550 to 685
    • Sword
      • Increased Sword damage from 45 to 74.
    • V9S
      • Increased V9S magazine size from 18 to 24.

CB1 Patch 5

Intro

Contestants! Just a few tweaks and fixes as we near the finish line.

FIXES & UPDATES

  • Tournaments
    • Fixed an issue where penalties for leaving tournaments early weren't applied.

BALANCE UPDATES

  • Abilities
    • Guardian Turret
      • Fixed an issue where turrets would have no cooldown.
  • Weapons
    • LH1
      • Reduced LH1 magazine size to 15 from 20.
      • Increased bullet dispersion when firing from the hip when crouching.
      • Increased recoil slightly.
      • Decreased recoil recovery speed slightly.

Closed Beta Two