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GOO | |
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Type | Arena object |
Effect | None |
Duration | 90s |
Health | 300 |
Goo is a type of object that can appear in the arena when contestants interact with certain items or with Goo Barrels. Goo is a destructible object that can block pathways and provide cover for contestants.
Sources
- The Goo Barrel produces a wall of twelve (6 by 2) goo pieces.
- The Goo Grenade produces a wall of eight (4 by 2) goo pieces.
- The Goo Gun produces one piece of goo with each shot.
Mechanics
Removal

Goo can be destroyed by bullets and other sources of damage. High structure damage such as the CL-40's grenades or the RPG-7 will destroy goo the quickest.
Furthermore, goo is highly flammable and will ignite if it is within 2m of an active fire. This means fire will instantaneously spread across a goo construction. Goo will break after at 6 seconds of being on fire.
If a contestant is partially trapped in a piece of goo for 1 second, it will break.
Goo inherently disappears over time.
Placement
A blob of goo has a volume of 2m3. This only applies to contestant movement; in other interactions, its collision is spherical. In walls, goo pieces have their centers placed 1.25m apart.
Goo must be attached to a surface or other goo. It will fail to deploy on carriable objects or Cashout Stations. Each piece of goo is internally linked to its supporting object. If this object breaks, the goo will break a moment later.
Goo adds weight to the object it is attached to and can cause it to tip over.
Chains
The aforementioned supporting object mechanic is of significance for walls of goo produced by Goo Barrels and Goo Grenades. Only one of the goo pieces is attached to a surface. The rest of the goo is interlinked. As such, breaking the goo that is attached will (recursively) break the entire construction. The attached goo piece will always be at the same location in a goo wall (see diagram).
This logic is based on a hierarchy. Additionally, if the longest path in the hierarchy exceeds 15 goo pieces, the goo will break down starting at the root of the hierarchy. This is most noticeable when attempting to "pillar" too far up with the Goo Gun.
Strategy
- When trying to get rid of a goo wall or Goo Gun construction, prioritize the attached piece(s) of goo (see chains) to destroy it in one go.
- Quick Melee is the slowest method of breaking goo, taking 8 hits to break.
- Explosions and Charge ‘N’ Slam are the fastest methods of breaking goo.
- The Flamethrower does not break goo very quickly. Leaving it to burn for itself is recommended over sustaining fire on the goo.
- Goo can be used as a trap (such as around the Cashout Station) if contestants have access to fire. This turns it into a short-lived hazard.
- The Cashout Station can be displaced by goo. This mechanic can be used to relocate Cashout Stations to more advantageous positions.