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Revision as of 22:33, 20 February 2024 by Smashel (talk | contribs)
HEALING BEAM
“A beam that gives health directly to another teammate”
Profile
BuildMedium
TypeSupport
Stats
Technical
Duration10 seconds
Health50 per second


File:TF TUTORIAL HEALING BEAM.mov

Overview

The Healing Beam is a support-style specialization for the Medium Build.

Interactions

  • Activating this ability equips a two-handed device that emits a beam that snaps onto an allied contestant.
  • The target must be within 15 meters and in line-of-sight of the user to be initiated.
  • The beam constantly heals the targeted contestant.
  • The beam briefly persists after the target moves out of the user's line-of-sight.
  • The Healing Beam cannot heal allies through an enemy's shield (Mesh Shield or Dome Shield).
  • The Healing Beam can overheat if it is used continuously for too long.
    • The rate of healing is 50HP per second, which is equal to the damage per second of Gas.
    • The Healing Beam can heal around 450HP until it overheats.
    • When it becomes overheated, the user must wait until it has cooled down in order to use it again.
    • An overheat meter is present on the small display screen on the Healing Beam gun.

Strengths and Weaknesses

  • The Healing Beam is a very strong tool to keep a team alive and healthy for prolonged periods of time. Its self-snapping feature is also very useful. It is notably strong in combination with a Heavy Build ally because of their large heath pool.
  • While this specialization might seem overpowered at first, the supporting role of the Healing Beam leaves the wielder defenseless while using it, and it is fairly easy to disrupt this specialization if an opposing team focuses on the Medium Build rather than the team member who is being healed.

Specialization Skins