Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Balance Changes

edit source

Quick Cash

edit source
  • Increased the max duration of respawn waves from 25s to 30s
  • Increased the respawn wave timer increment for players who die just before a new wave spawns from 5s to 7s Dev Note: The changes we made to Quick Cash spawning increased the pace of the mode. These two changes should slow the pace down a little, similar to what we had previously, while maintaining the benefits of spawn waves keeping teams together. We’ll monitor how these perform and continue to adjust as needed.
  • Changed spawn behavior to prevent teams from spawning very close to enemy players
  • Changed spawn behavior to prevent teams from respawning very far away or far too close to objectives
  • Changed spawn behavior to prevent teams from spawning very close to enemy players

Content and Bug Fixes

edit source

Animation

edit source
  • Very small reduction to visual recoil on Lewis and M60 Red Dots sights to keep the experience in line with other weapons
  • Fixed a rare issue where eliminated players would get frozen and not turn into coins
  • Clothing will now move correctly when spinning your character in the menus
  • Fixed an issue where inspecting and throwing grenade-type gadgets simultaneously could make character animations look broken
  • Added a Club page quick navigation icon to the top of the menu
  • Party-up requests from Clubs will now show in the event log and prompt a new marker when available

Contracts

edit source
  • Fix some occurrences of contract tracking for Goo Barrel and Fire Extinguisher  
  • Fixed inconsistencies in the "Eliminate 5 opponents from 30 meters or more using gadgets" contract
  • Fixed an issue with Goo being able to launch players and objects in rare cases  
  • Jump Pads will now correctly launch players traveling on ziplines rather than detach and drop them
  • Fixed various issues when hold interactions would sporadically cancel
  • Players can now gift full outfits to friends

Performance & Stability

edit source
  • Fixed a rare crash related to the lockbolt

Private Matches

edit source
  • We now allow spectators to reconnect even when a private match is paused
  • Fixed an issue where input was not working when reconnecting as a spectator
  • Retain camera rotation when moving from a player to the freefly cam in spectator mode
  • Added the ability to toggle the automatic gain control of the microphone volume to the settings

Specializations

edit source

Winch Claw

edit source
  • Will now cancel and block vaulting for opponents on successful hits
  • Fixed an issue with scrollbars not being consistent and overlapping in some situations throughout menus
  • Fixed an issue where you could start or continue sliding while performing the secondary spin attack
  • Using the secondary attack at the same time as activating a Jump Pad will now launch players to the intended (longer) distance

Duel Blades

edit source
  • Fixed an issue when swapping back from a deployable like the Jump Pad would cause the Dual Blades to get stuck swinging only once
  • Fixed an issue where the backstab wouldn’t re-trigger the charge up after a vault if the input was held down

Security and Anti-Cheat

edit source
  • Refined and updated several detection rules to improve the precision and effectiveness of identifying players exploiting unfair advantages
  • Updated anti-cheat methods